TERA asks the question almost as a point of principle. It's a declaration that its action combat is different. It is a system which instantly makes sense. Preventing attacks keeps you safe, which makes them leaves your fights. How can we ever accept anything else? But where TERA innovates in 1 place, it remains painfully traditional in others.
TERA Online's Experience
So what's it about the battle that makes it really good? For starters, you needn't be concerned about picking your target before shooting off the usual barrage of sword slashes and fireballs that automatically find their mark. Instead, you put your targeting reticle on your target and swing, or stab, or throw. Sure, some attacks are homing strikes, but if you overlook, you don't do any damage. By way of example, in the event, you release a slow-moving blastball, and the significant hulk facing you lumbers off, you are out of luck. Tera feels much like a third-person action game than most MMOGs--you do not even have to hold a mouse button to engage mouselook.
As a result, you feel connected to the action: the key presses and mouse manoeuvres interpret almost immediately to the screen. Yes, there are ability cooldowns, and you need to wait for cartoons to complete. However, there is a sense of agility to the combat that's uncommon in this genre. Big creatures jump about and exhale toxic fumes, even while you and your adventuring party hammer when you aren't active dodging, guarding, and getting into the most effective position. The biggest creatures are called BAMs (that is, big-ass monsters), and facing one is a rush. One such creature is the ovolith, a giant spider creature that rolls across the scene like a spinning top, bounds into the air and lands with a smash, also hammers the earth in the exact same manner a data entry specialist hammers on a computer keyboard. Facing one with three or four buddies is a riot. You have to aim your strikes and remain alert, and you get an indication of harm done just when your ice burst meets flesh--not before. How wonderful it is, this rare feeling that you are performing daring battlefield feats, rather than simply entering orders and watching them play out onscreen.
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